Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 40 of 241 · Next page · Last page
(+1)

This is a really special game. I can't wait for more. :3

Hi! I tried to load the savegames of the previous version, but unfortunately doesnt work. When playing the game gives multiple errors. Any tip?

Depends on which version the save game was created. Anything before update 6 had an out-dated data structure that got entirely reworked, so in that case it is unfixable. Only thing you can do is use one of the quick start points, one of them taking you to the start of act3.

Will we get anymore scenes similar to when Stella took muscles from gina?

Hehe... I dropped a few hints here and there to keep my options open for more draining in the future 😁 

hype

There is a bug on android when you open stats in combat. Text is not shown correctly (the spacing between lines is wrong).

Thanks, hope we can resolve this. Not very proficient with the differences for Android and PC, but let me see what I can do 😖

(1 edit)

Just finished completing the game till the latest update. I have to say, it is unbelievably awesome. There were so many girls with awesome growth stages. I'm particularly anticipating for the growth of Esmeralda from the Brothel, aside from the main female characters like Aline, Gina, Stella, and, of course, can't forget about Rose. There were a few hiccups here and there, and I believe that the story was only easy so far because I'm on the lowest difficulty of the game, but I think even with the financial management (to pay the bank) or fighting the mafia (which is hard at the beginning even on easy mode) in the lowest difficulty, the truly hard and most confusing part of the game was figuring out how to initiate and finish the quests. Based on the quest guides, I can tell I took longer than I should have. For the record, i'm like on 200 to 300 in-game days when I finished the latest update. Still, great job! I've been looking for another FMG game to play since Bayshore Academy is still finishing up on their latest update (safe to say, still not fully released to the public). This definitely fulfilled that desire in my heart. 

Many thanks for the kind words. I'm glad you enjoyed our game so far.

And thanks for the feedback too. Maybe we add a difficulty slider in the future for more customizability, since both a "very easy" as well as a "hard mode" was asked so far 😅

The quest structure is rather complex admittingly, though that is part of doing an open world. However, the amazing Nyx already wrote a script for a quest guide which will be implemented in the next update. It now shows a step-by-step process in the guide tab, which checks already completed steps.

Nice! Looking forward to it. 

(+1)(-1)

I know I might be alone in this given that this is an FMG project, but I'd love to also see the boys get stronger too.

You're the second one saying it, so you're not entirely alone 😅Greg is still the strongest character on the hero's side and Enzi the most skilled, so currently it is the girls that need to catch up 😉

Which character would you like to see getting stronger?

(+1)

The game has been amazing, and it's been a wonderful experience to see Gina grow stronger and show her strength. Thank you for all your hard work, Don. My only regret is not seeing Gina reach level six. May I ask when it will be presented?

Hi, thanks the kinds words. We are happy to provide :D

Lvl 6 will be part of a small update which feature the trial and Gina's next growth. It will be released between updates 6 and 7 (probably this month).

That's great! I can't wait to see a stronger Gina

I have already played this game 3 times, because I forgot to save the process and therefore did not finish it. But the game is so enjoyable that after 3 times, it would have been another one. I can't wait for the next update. And I would like to ask the author to add Russian, since I live in Russia and sometimes it is difficult to understand what needs to be done to move on. And so in general, the game is great, I would say that it stands on an equal footing with the FMG novel it is StrongGirls. So good luck to the author with the further development of new versions. Thanks for playing this game. 👍

Thanks for the kind words.
Translation into other languages is a bit of an issue. There are automated tool to create a base version, but I would need a native speaker to go over the text at least once, since we use a ton of wordplay in English that a translator software will have a rough time getting right.

I can help, as I am a native speaker of Russian. If necessary, I can write an email for communication. 😃😃

Or I can drop my discord for a more convenient connection.

Yeah, we can keep contact. I'll be very busy the next days with coordinating putting together the current scenes for the trial, but I wouldn't mind trying this translation script after that. You can drop me a mail or Discord, or you join Gina's Discord for easier communication with the other team members 😉

👌

(2 edits)

I joined a band in diskord. In the discord, my name is Neoliz (bibikgav_56375). And here is my mail tiammipipakov@gmail.com. Write somewhere to get in touch, as soon as you have time.

(+2)

Ho-lee DAMN! That was an amazing game. Imma be honest, I made an account on this site just to make this comment and give you some praise for the game you’ve made. The story, especially, is something I absolutely did not expect to be this damn good. The first chapter had a brilliant finish, setting the bar quite high for the second chapter… which only delivered and then some! I have never thought that such a seemingly simple game, let alone a fetish game, would leave me tearing up by the end of it. (I brought these tissues for a different reason, not for my eyes, damn it!)

You got some talent going on. Keep up the good work!

(+1)

I will also give you some feedback because I want this game to get even better in the future (and it’s a long one). Bear in mind I haven’t played the latest update. I joined a couple days before it dropped and the game is long, so you might’ve fixed some things already. Anyway, get ready for the longest unasked for critique you’ve ever seen.

  1. Consider giving the players a bit of a breather after the end of this chapter. The last part of the story was heavy. Heavy and long and will likely leave the reader exhausted, but wanting more. Unless you force them into doing something simple (like make them focus on training). They will just burn themselves out. It seems like you’re already doing that, but just in case, I’m writing it here.

  2. The game felt both too fast and too slow at the same time. As D.G. would say, “Pace yourself Gina”. During the second chapter, I managed to hit the strength cap way too quickly, before fulfilling any of the secondary requirements. Hell, I haven’t even been to the Dojo yet! So, you can probably imagine how thrilled I was when I had to grind away the next 3 weeks at the dojo without lifting a single dumbbell. Granted, that was caused by my stupidity, but if I had done it, I’m sure some of the other players would too. Actually, I’m pretty sure Gina herself would’ve done the same.

Then I get to stage 3 and it suddenly feels like I skipped a stage or something. Gina goes from simply trying to prove that she has it in her to be called a Greatarm to outright telling Greg that she will crush any patron who tries to be rude to her and actually crushes a wooden plank against her abdominals. Like what? Jade is practically drooling over how big she is. Like dayum girl, slow down, she merely stopped being called a pipsqueak at the previous stage and now you’re calling her “massive”?

I seriously feel like there should be one more stage here, like the point when Gina would be considered an “advanced gym-goer”, but not outright massive. Give the player a few breadcrumbs to make them feel like they’re progressing somewhere. You don’t need to alter the story (maybe move beating Mike here and give Gina a pat on the back from Greg), but give the player some secondary objectives to move them in the right direction. Probably the most difficult part would be generating new images… You seem to know quite a lot about working out (considering the lingo you’re using), so I think you know how bloody difficult it is to get abs as a girl. That is to say that stage 2 Gina is already pretty huge. Move those images to the new stage 2.5 and generate a new set of stage 2 images (somewhere between stage 1 and stage 2). This would smoothen out the transition between stages.

A similar problem is at stage 4. If two pages of requirements doesn’t tell you that the stage is overloaded, I don’t know what will.

  1. In a similar vein, a lot of events are hooked up to one another in the story, but not in code. You sometimes get information about something happening before it actually does (Phil coffee event being mentioned to have already happened by the main characters, while I didn’t understand what they’re even talking about). I know, fixing this stuff is like untangling a pair of headphones and honestly, it’s not even that big of a deal. It doesn’t happen in the main story anyway.

  2. A much bigger issue I’ve noticed are some missing images causing errors. At stage 4, while exploring the city, during the bobby hammer event, I met Jade who is supposed to show me the proper technique of striking with the hammer, but you probably didn’t expect my horny ass to neglect city exploration until I started looking for Jade clues. The code likely has a changing variable looking up Jade’s current stage, which is 3, but the programmer didn’t expect me to get here so late, so there are no images for that situation and the game crashes. Besides, the event shouldn’t even fire at this stage of the game as Jade is supposed to be missing.

  3. That brings me to another issue. Gina always hit the strength cap so quickly, I had to practically ignore the gym until I had all the secondary objectives complete. She spent the majority of the game at exhaustion 0… in a game about her being a gym rat. Maybe make the gym more grindy?

  4. Give the player the feeling like they’re ahead of schedule. Think it was mentioned in the Dr. Richter lab event that Tanya grew as huge as she is IN A YEAR. How about you make it 5? You just set a timer, and a tough one to beat at that. Characters often mention “weeks” or “months” and I often felt like you expected me to be much further than I actually was. When something like this happens, players tend to skip the secondary events and rush the main story. This can devalue the story (It becomes an obstacle keeping you from keeping up with where the creator expects you to be).

  5. Gameplay is a bit undercooked atm, but it has a lot of potential. Imo, it would benefit a lot from a crazy bonus stacking system like the one in Warframe or PoE. You know, stacking motivation, effectivity and various other bonuses to hit crazy numbers that would be needed for some of the late-game strength thresholds. Also, give Greg’s shake some insane buffs and nerf overall strength growth to better represent how much quicker Gina grows compared to everyone else.

  6. HOLY SHIT THAT MUSIC AT THE START BLEW MY FUCKING EARS AWAY. Seriously. Lower the volume to -23 LUFS, stat! That’s the loudness standard for podcasts. “But that’s not a podcast”. I don’t care. I couldn’t even enter the settings before having my ears blown off.

Obviously there’s a bunch of other, secondary issues. Like some atrociously generated eyes on some of the images, Jade’s expansion having arm-bending magic, or typos. But I was capable of glossing over most of them. To me, they’re just a part of a process.

Anyways, I got lost in the sauce. I want to reiterate that you made an amazing game. Hell, it even convinced me to pick up the gym again. Right now I will take a breather, but in a couple weeks I will be back and you can be sure I will write another essay for you (Whether you want it or not).

(+1)

Many thanks for the kinds words. I'm glad you enjoyed out little game. And I don't mind long ass rants; shows people actually care a lot. So I'll say thanks for the input and I HOPE to get another one😁


Let me see. Some simple things first:

- Music volume is already lowered as a default, but I can lower it more (no specific LUFS in Renpy available though 😅)

- Thank for bringing the high-striker thing with Jade to my attention. I thought I made the event inaccessible if Jade left with Xici already, but apparently I have to check it again.


For some content stuff:

- Lvl 2 was supposed to be the "just slightly bit stronger than a normal guy"-Level 😅We gotta progress, if Lvl 6 means breaking the human limit.

- Shakes are OP 😅Chars without them can only progress to Lvl1 in the span of the game, but I could make this clearer by tweaking some numbers. Same goes for the requirements. It was mostly balanced around the fact that most quest-goals and side activities can be completed while training on the side, but ofc Lvl.4 with double goals broke that (since we wanted Gina to only surpass Stella after the lab assault).

- The feel of pacing is vastly different from the effectiveness of the playthrough ofc. Some min-maxers reached Lvl4 before the executioner appears, so stuff like weeks or months is more a "middle"-ground thing. The general time-frame is more or less set in the skip functions, so reaching Lvl.5 took Gina canonically 4 months (ofc. then she gets some new bonuses to speed things up 😁)


Oh, just to be clear, I value your input A LOT. Me explaining is not meant as a defence or to debase valid critique. I just like discussing things and give insight in our process.

Oh no worries, I can’t see the progress behind the scenes. Thanks for clarifying some things a bit.

I am used to having my ears blown up by these itch.io games. But this one was so loud it was literally painful. Loudness Units are used in studios. Really, it’s just a fancy way of saying dBs. You can measure it in Audacity in Amplitude Statistics. Measured the Gina’s Gym.mp3 file, it’s -12.35 dB (flexing my college skills, I know), or roughly 3.5 times the volume of a podcast.

I actually thought you would shift all of the stages a bit. More stages, same size, same story. Just gameplay changes to give the player some feeling of progression. You probably wouldn’t even need to generate more pics tbh, but it would be nice.

And I know shakes are OP. I can see it in story. What I meant is some actual written number to make the player realize just how busted they are. Gina grows about 4x as fast anyone else, so imagine just a simple text under the shake of “quadruples your strength gain”. It doesn’t need to actually do it, just make the player think it does it.

“middle”ground risks half of the people feeling stuck behind the schedule. Say “shouldn’t be more than a month” instead of “a couple weeks”, “not even half a year” instead of “a couple months”. It means the same thing, but gives the player wider time frame.

(Also, “our little game” is like Bobby saying “little Gina” lol)

Think I will reword some time paragraphs. You're right there, feeling behind in progress is not appealing.

More stages without visual growth might upset other players though 😅 Can you imagine people's reaction when I said in the early stages of development that I only envisioned a visual growth every second level? Oh boy...
But we kind of want to rework the training function to show some numbers on the lifts, so there would be noticeable improvement even inside of the same level as the weights on the lifts would rise.

(1 edit)

Yeah… you’re right. They wouldn’t. I am just throwing out ideas. You don’t need to make the change at all if people wouldn’t like it.

I felt like a stage was missing, so I thought an entirely new stage would be good, but realized it would be too much work. A fake stage, as you said, wouldn’t work either. Maybe a checkpoint system? Dunno how you would implement it, but it would be perfect for squeezing in more requirements (not the stage 4 “checkpoint”).

Am I missing something?

With the new update, I started a fresh run through and wanted to see if there was any difference in the "helping Stella grow" quest so didn't take the strength potion for Gina after purchasing the potion set from Lucia. When I get to meet Stella and offer her help, I'm still only presented with offering the transfer potion even though that wasn't in my inventory. The hints section suggests that we can offer her the potion set or the transfer potion, has anyone been able to do anything differently?

Should be working as indented. Transfer potion is part of the potion set after all. The quest accepts both the full potion set or just the remaining potion to make it less hard to initialize.

(+1)

Thanks Don, was just making sure I hadn't missed a different story path.

Not reached the new material yet but very much looking forward to it 😁 

(+1)

Humongous

Another triumph of an update.  I reached all the apparent unblocked strength progress goals (just got Jade to lvl 4 after she talked to Aline), but Aline seems stuck on level 3 despite having unblocked progress to advance.  Am I missing something?  Thanks.

(+1)

Thanks :D
Yeah, Aline is a bit hidden admittingly. Her growth scene happens in the park, just like Rose's.
Think we will place quest markers on growth scenes next update like we did with the raids and exploration.

Appreciated!

How to find dr richter?

Hey, you need to have fought the quest-mob at the alley (Giantarm-Bro), after that you need to speak to Cath and Akari. The last step at the bureau if only available if you also have 3/4 quest progress on finding Jade, as it will head straight to the finale of the act.

(2 edits)

Are the bros in Japanese clothes the Giatarm bros? Cuz dude I beat the heck out of those guys to complete the “fight the mob” quest and didn’t look at their surnames before checking out the Dr richter and seeing that you have to talk to Mike before beating them the crap out. 

Situation summary (cuz I wrote stuff that’s hard to understand last time.) Beat the Japanese bros before talking to Mike (the guides said talk to Mike before going to rage and beating the bros but I forgot to read it and did it the other way around), is that a concern? If it’s not, then what do I do next, where do I get the pills?

No concern. Japanese guys are not the ones in question.

Once you talked to Mike a new option gets available at the streets. Next to the bosses there is a button that lets you start a raid on Genovanno territory. The bros are there to find and marked with a quest symbol

Thanks, I thought I have to start a new save again.

In android version it is impossible to see quest guides text fully especially for the quests with longer text.

(+1)

Thanks for telling me. Think I know a way to fix this and will try to implement it hopefully in the next version

Question: I wanna get the strength potion back after I drank it to see the Stella strength potion interaction but for some reason no matter how much I return to the scene I drank the potion or completely restart the game, I can’t get the strength potion back (yes when you buy Lucia’s potion in a new game after restarting she only gives you the transfer potion) how do I get it back? Do I have to delete all the saves? Or manipulate the files?

Really? You get the transfer potion on a completly fresh save?

Normally when you drink the strength potion, the transfer potion should remain (which is enough to trigger Stella's scene). Didn't have any issues before and the code is really old 😅
Did I understand the issue correctly? You're stuck with not being able to complete Stella's growth?

no it’s I want the strength potion scene not Stella’s growth I can grow Stella but kinda want to see the strength potion scene though (and also wanna see Gina’s sucking people and what’s it like)

Think there is no way to get the strength potion back. If the Stella arc started that scene is skipped by then.

when I can get new update. I can't wait(smile

Hopefully by the end of the year. Playtesting will be starting in a week, so I just hope for few bugs to fix

is there any possibility about gina to have an evil route?

or any possible romance with bad guys like the executioner, susan or even don himself?

i know probably it isn't planned. just asking out of curiosity.

although it will be cool if there is any possibility.

especially it would be a waste of all the hints about the possibility of gina joining dark side.

or simply because dark side cool.

although i understand if it doesn't worth it development wise.

(+1)

Sorry, probably won't happen. Light side for life 😅
As interesting as the prospect of an evil Gina would be, I find it both hard to write (as Gina has been described as a big muffin, even on dominant route she always chose right over wrong) and a huge effort. My current plan is to rather reduce romance routes (hence why a few of the guys got cut) and deliver updates faster.

(+1)

A downer but quiet understandable.

keep up the good work.

(+1)

Question, Are the romance routes optional? I'm not into dudes after all.

But side note, I love the game so far

Thanks for the kind words.
All romance is optional up to this point (maybe Phil may be needed for the full harem ending much later 😅), but we're only really getting started on romance in the next updates.

Gotcha. I'll keep that in mind. Thank you

This has been a surprising game in many ways. Lots of heartfelt moments with some funny dialogue and a heartwarming story. It may not be my main fetish but I've still had a great time with it!

So I'm wondering what characters are you planning for the romance? It seems like the main 4 guys... but the girls feature prominently as well and there are some hints Gina might be bi... but then Devil Gina seems to exclusively focus on men for the most part... but then there's a few lines like the ones with the massage lady. So I'm mostly just curious. 

(+1)

Thanks for the kind words. Glad you enjoyed it.

As for romance, I was open to all kinds of relationships, yet I also felt overwhelmed with the sheer amount of possible paths as the cast continued to grow. A vote on Patreon gave me a good overview on which romance path were most wished for (mostly the girls 😅 Stella and Jade ranked pretty high, as did Philipp being the top guy by far).

So far we have the girls (yes, all 4...) as well as Phil 100% confirmed. But then there is also Mike x Stella, Enzi x Jade and maybe Gina x Jonathan... 

Fair enough. I think personally Enzi was the most fun male character to interact with (excluding Bobby XD) and I'm not sure I have a favourite girl yet. I'm sort of treading water a bit as I catch up on events and stuff at around Day 70. I have not been prioritising MSQ stuff so I need to do that now.

I'm struggling pretty hard to beat the first boss! Any tipps?

Hi, I have some video guides on combat basics on my Discord under the "guides" section.

Generally, a good approach is to switch the assassin to Stella's spot with "Tug of War" and focus him down before the first Heal. Cancel the Assbringer's special skills with block-breaks often and stack damage skills. A double whip into a broken enemy can deal devastating damage. Good luck on pummelling the guy.

(2 edits) (-1)

hi, first of all, it's an amazing game, I love it.

But I have a problem with the sound not working in the game. I tried to see if it's a problem with my PC, but the sound works. Any advice?

Hi, thanks for the kind words. And no, the issue is probably not on your end 😅
Apart from the two song (intro and start of act 3), we currently have no music in the game. I found a helper who is currently on the task, but as of now, there is only silence.

Oh 😅 ok. Thank you for reply. I love it anyway. I cannot wait to get another stage of Gina, so I play it and I can't stop. Very nice visuals. 

if a new update comes then can i use my save from current version

Nope, we are doing a massive restructure of the old variable system (cause it was literally my first attempt at coding and it SUCKED, making things really hard to build on further), meaning save-games will be null and void again. We will have a new starting point at the start of act 3 though.

Great game with and interesting story line, at the moment. 

A comment about the combat, mostly about the Susan boss fight, does she have a set pattern of choosing targets, for me it felt random, it also could have been that I killed some of the gangsters but idk. Also I kind of agree with another comment about changing the Susan fight. Because in the story narrative the girls couldn't really do anything to her, the fight should more like be survive for x turn or deal x amount because the longer the fight went on the harder it was to win, effectively turning the fight into a fight of attrition. In this sense a survive for x turn would be a better option. Or another option is to have a fruitless survive x turn then attack Susan with a specific attack combination to take her down.

Just my on thought, but is it possible to save or "help" Susan in anyway, I might some flak for this, but I kind of felt bad for her, but that is me in most games if someone the enemy side is not "evil" per say but is turned evil against their will I feel bad for them and want to help them (even if they helped create a super solder drug, but was thrown in the dumpster, for someone else to get the credit). These are my own thoughts because I haven't played the Susan's  spark sub story arc, but looking at the pic for the story I have a feeling it's too late for her.

The recruitable factions coming in update 6 I understand that the brothel girls are 1, but have we met/seen any other recruitable faction or at least their members.

Xici muscle growth yes or no?

Is Gina going to have a metal breakdown like Stella had or something entirely diffrent. Also what happened to Aline, for me it felt like she had the reaction that Diana expected Gina to have when she was injected with the gene therapy serum. 

Also how large of a role is Ginas personality going to play in the coming updates?

This is my own guess, the next update is in January, witch is very optimistic on my part, or most likely in spring.

Anyway I liked the game a lot and hope it continues going well because I'm looking forward to it. Good Luck, with your work.

Hi, thank for the detailed feedback. Really appreciate it :D

Susan has a pattern indeed. She switches to the next target in line for every hit she gets, circling through all possible targets from left to right. While I agree by now, that a "survive for x-turns" may make  more sense, I'll see if its worth the effort changing the code (I mostly prioritize making new content instead of reworking old). And well, can't get into detail about her story too much, but she will have an important role to play yet.

Let me see, what else:

- Recruitable factions are partly known and partly not. Some old faces will get another appearance, but as the next update focuses on the Velvet Touch recruitment, we have time to spread some more breadcrumbs for the next ones then.

- Big or smoll Xici isn't decided yet. Maybe big, but if so, she'll be the last to grow.

- Mental breakdown for Gina? I'd say she is one of the more stable girls, despite having two imaginary companions. As for her personality, most "first dates" which will be available in the next update (yes, we're slowly getting into the dating game, now that the immediate danger is over) will be a bit different on gentle or dominant. Big changes or endings are planned later on, but for now it's only relevant on the wording of Gina and the dates,

And we are fighting to get the next update out till the end of the year, so let's hope for the best.

(+1)

I really admire your work......... 0n 9in@ 0|\|ly 0<|>|-|£R

How do i get access to Lucia's and the Park? i have just unlocked Gina's stage 4

(1 edit)

Hey, most locations in town are either unlocked via exploration or dialogue. Lucia and the park exploreable (button down right at the town map)

Is there a new version of the game at present?

(+1)

Nope, development of the current update is taking a lot of time, since we decided to tackle some backend stuff on the code that's been bugging us for quite a while. We're still at it though and I'll do a Dev-Update here soon (as at least the Patrons will get a little something this week)

I am not sure if this is a bug, but on my current file I cannot seem to get Stella's skill upgrade where she learns pocket sand. Just to be clear, what flags are prerequisite for that event?

I remember just doing it sometime shortly before the endgame last release and now I can't remember exactly how I did.

Hi, Gina needs to be a bouncer and talk to Esmeralda about it.
Esmeralda will say it would be nice to always have someone around who's a skilled fighter like Gina. After that a dialogue option should ba available to train Stella.

There is a visual bug in UI in combat where all stats of enemies and allies are positioned incorrectly

Hi, could you send over a screenshot or describe when it is happening? Might help me figure out where to look in the code, as we didn't have this report before

(1 edit)

Here you go.

And also some quests have long guides and they cannot be seen in full because you cannot scroll them.

On Android

Thanks a lot. I'll see if I can get this fixed for the next update

(+1)

Don, first of all, I would like to express my gratitude and admiration to you.

I just recently played through the story up until the latest update. This game is really great. While I root for the main characters, I'm attached to all the enemies. I was moved by the story, it's really interesting. This game gets better with every update.

I want to praise you for something, but I can only express how great you are through suffering. Don, you're a genius. I hope you continue to do good work.

can you make mabel mom become stronger than before

(+1)

Hi, Rose can only grow to Lvl 1 on this update (train twice with her at the gym, then meet her at the park again).

Since I got a lot of feedback about Rose demanding her to grow along (who doesn't like a muscle mommy/milf😅), she will get a bit more screentime on the next update then.

(1 edit) (+1)

I have to admit, I underestimated this game. I thought it was just another lazy game with AI muscle girls (which is not bad in itself depending on what you're looking for), but a few hours into the game I was having so much fun with Gina and her friends. This game reminded me of the Persona games in the best way, where you have an interesting story while also having fun characters that you want to spend time with. So much so that I got genuinely upset at Jade's storyline where all I wanted was to protect that precious redhead. And Gina might be the best protagonist of this type of game, partially because she is hilarious, but also because we have a proper hand in shaping her personality, which so many "proper" rpgs forget about.

If I have to criticize something would be the combat system. It is well built (especially in a engine that is not famous for its combat), but as some people pointed out in the comments, I feel like all we're missing is some tools to give some depth to it. The enemy positioning system is a good example of a tool that this game does use it well. In that sense, the Persona games (especially the older ones) are a good inspiration, since they can be really difficult, but become easier when you take advantage of what the games gives to you. I'm don't really enjoy "AI art" a whole lot, but clearly a lot of effort was put into giving the images more personality than Ai tends to have.

Also, the game clearly improves in every sense as it goes along (as it tends to with independent games), Game mechanics, story and sprites/animation, so even if the beginning starts slowly it quickly picks up the pace, but it does require more patience than the average ren'py game. So if you just want to see girls growing it might not be the best first option for you, but give it a try if you want a cool game that happens to revolve around muscle girls growing stronger. On a side note, I do worry about the size of the sprites in game, because the girls are already starting to occupy a good chunk of the screen and I don't think like we're halfway their growth.

Overall, It was really fun and a bit stressing (the good kind) during act 2 and I really hope it gets completed. Now if you excuse me, I'm going to arrange the wedding between Gina and Jade that is definitelly happening in one of the endings (fingers crossed).

(+1)

I need Gina to become Mabel's new stepmom plz I did not know how bad I needed this. 

(+1)

S-Sry, my man, I won't wreck that happy lil' family of hers 😅
Buuuut, I'm just writing a scene with Mabel and "Auntie Gina" at the petting zoo. (Yes, I know Gina is the WORST adult game main character, taking kids to the zoo instead of blowing some guys. ) Maybe that's a little consolidation?

(1 edit)

Lol all good. 

I like little moments like that.

Amazing game. Better than stuff a lot of big studios are putting out right now lol

(+1)

I'm here to add my part to the very deserved pile of compliments the game is collecting, but first I would like to share a bit of constructive criticism:

    About the combat system and the difficulty. I don't think that the game is too difficult, but the player lacks some tools to make the best use of the mechanics and so must rely on luck from the RNG to make up for it. This feeling of lack of control over the fight results is in my opinion what makes the experience frustrating. The thing I felt it was missing the most is a way to tell your allies not to attack for a turn. Many times I would have needed Stella and Akari to stop attacking for one turn to time the breaking of the enemy guard with them using their special ability.

    After that the second thing I would have liked to have is a defensive ability for Stella. Gina and Akari have effective defensive moves in the Ginpsy Rool and the Blade Reversal, while Stella has none. This is exacerbated by the fact that despite her high health and armor Stella's low skill ends up making her the squishiest of the playable character.

    Related to above, skill based dodging is a much more effective way to limit damage than armor, if this is non by design maybe some re-balancing might be useful.

Another strategic wrinkle that I would love to be able to use is changing the positions of the girls in the grid. For example placing Stella at the center to protect her from flanking assassins and bow users.

    Lastly a little suggestion for the boss fight at the end of the "save Jade" quest. The narrative setup is that the girls attacks barely scratch the boss, so they eventually resort to an unorthodox combination attack to fell them. The effectiveness of this narrative beat might be enhanced by having the fight gameplay reinforce it. I see at least two ways to accomplish this; the most satisfying, albeit maybe a little bit more difficult to implement, is to boost the boss armor value so that most attack do zero damage, the set the fight win condition to be lasting a certain amount of turns. The second, easier to implement, but slightly less satisfying is to boost the boss health and set the winning condition as dealing 250 damage instead that taking the boss health all the way to zero.

I hope this doesn't come out as condescending, I just think that sharing detailed feedback is a way to I can use to help.


With that out of the way, time to gush it is. I really enjoyed the game and not only for the sexy. The double gameplay loop prevents any part to become stale even after long sessions and injects some very needed action in the visual novel narrative, which is great to avoid becoming fatigued from reading lots of slowly scrolling text.

The writing is much better than a kinky romp has any right to be. The way it can be silly and self aware, but still being earnestly dramatic when it wants to is absolutely brilliant. I especially liked Xici's meltdown, absolutely gripping, and her picking herself up after touching the bottom was cathartic. Even the fact that Stella surpassed Gina's strength, that initially left me baffled, is then capably used to setup Stella's character arc.

I'm looking forward to the next phase and the reaction from everyone now that Jade and Gina are back and bigger than ever.

I really, really, really hope that, with the Executioner locked in the facility, Xici will find the way to reunite with Jade and start developing a new friendship with her, not based on deception this time. Xici is my favorite character at the moment and I'm rooting that she can mend her relationship with the Greatarm siblings, find her own happiness with people that really care for her and, why not, put a lot of sexy muscles on her frame.

On the topic of the Executioner, I don't believe that she can be loyal to anyone but herself, either the Don has some seriously effective way to control her or she is just waiting for the right moment to betray him.

Thousand thank to the developers for bringing us such a satisfying experience!

Hey, thanks a lot for the kind words and the suggestions. I highly appreciate both, so don't worry about coming off as condescending.

Some of the things you mentioned are planned for the future, like switching character positions (as soon as a fourth fighter joins the fray, though Gina will mostly remain in the middle) and more skills for the characters are of course planned. Also changing the third boss to survive a round of numbers would actually be easy. Might change it or use the concept for another boss, so thanks for that 😁

Some of the limited aspects are intentional though, like Stella being a glass cannon with the highest single-target damage, thus relying on protection of some kind (tug assassins away, tug archers to her side, pocket sand, summoning gnome, Gina's help with block breaking enemies on her flank or simply feed her the healing potions). Admittingly, none of these options are as good as the protection the proper bruisers have, but that is the fate of a damage dealer. My design philosophy was limiting options, therefore forcing the players to make the best of a situation that not always has the ideal answer (for example Akari can skip an attack through Battojutsu, Gina can flank but lose damage, etc.).

Thanks again for the compliment on the writing. We did have a vote about Xici's fate on Patreon in the past, so our little gremlin may yet get her chance at redemption and make up with Jade and the Greatarms. It was a wish shared by the majority of patrons and aligns nicely with our story concept.
As for Tanya... you're right on that one. She doesn't even know the meaning of honour or gratitude, but she seems to be loyal. I'm just gonna say that we have some fun plans for her and Susan already.

I completely missed Stella being a glass cannon type of character, it makes a lots of sense. It also fits very nicely with the narrative  since Gina and Akary train in martial arts while she doesn't, obviously she wouldn't be as good at defending from enemy attacks.

I was probably blinded by my distaste for high damage-low precision attack and played her in a mostly support role, putting the foe with the least attack output in front of her to minimize the damage she received while using Tug of War intesively for formation manipulation. Often that meant placing an archer in front of her, that she had issues hitting because of the skill difference.

Maybe a more aggressive style, using her to quicky dispatch of high health and low skill enemies, would prove to be more effective. I'll keep it in mind for the next playthrough.


Also, I noticed something suspicious: Gina can use magic and has an evil fighting alter ego and she is aided by a sharply dressed young man that arrives from nowhere, gives a few words of encouragment and disappears without actually doing nothing. 

If Xici becomes the antagonistic foil to Gina that undergoes a change of heart and becomes an ally would be the last proof to my scandalous theory: Gina's Gym is actually a Magical Girl Anime in disguise!

I definitely didn't watch an excessive amount of Sailor Moon in my childhood! No magical girls here... and Gina can't even use magic properly, only summon spirits... sooo... 
A Magical Girl anime, but them transforming also means getting big muscles, now that is something I would watch. 😋

Also, while Stella can deal excessive amounts of damage once her flank is cleared, using her skills defensively was always meant to be a viable approach too. So I think you didn't do anything wrong there 😉

Can someone show me how to install this on the desktop (mobile) (^ ~ ^)

You should tap on the download button in the box with the android logo then it is downloaded you should look in files on your mobile phone and if it is there you should tap on the file and tap on install and it should come as an app on your mobile phone. It worked that way with my android mobile phone.

hope it works for you!

(1 edit)

It is the top download button you should tap on if it is an android device you have.

Thank you. Problem solved

No problem hope you enjoy the storie and the game!

I do not know why, I am the Android area user, but can not download, this makes me very distressed, hope someone can help me

Does the problem still persist? If it does I can reupload or send you the files maybe over Discord.

Thank you for your concern. I changed a browser and the problem has been solved(^.^)

(+2)

I've just completed version 6.0.6.  Prior to that I'd completed version 4.  Version 6 adds so much !  I really really enjoyed this and I highly recommend this game to everyone (over age 18) !!!

great game, can you please add the opportunity to fully meet with Philip?

(-1)

Thanks :D
You have to specify "fully meet" though. Not entirely sure what you're up to 😓

Sorry, English is just not my native language, I wanted to ask to add the ability to date with Philip

Ah, thanks, that clears it up.
Yes, Gina already had the chance in update 4 to take Phil out for coffee and we already have another date planned for update 6. Phil was actually the most popular guy in the Patreon poll and will definitely get a romance path with Gina.

Viewing most recent comments 1 to 40 of 241 · Next page · Last page